Neon-Cyberpunk-Gaming

Eine energiegeladene Cyberpunk-Gaming-Seite mit Neon-Glow-Effekten, Glitch-Animationen und dunkler, dystopischer Atmosphäre.

Screenshot der Website, die aus dem Prompt „Neon-Cyberpunk-Gaming“ generiert wurde
Echtes Ergebnis: dieser Prompt mit Standardeinstellungen, generiert von Claude Opus 5.5 am 13.10.2026. Ein Versuch, keine Nachbearbeitung.Ganze Website öffnen
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neoncyberpunkgamingglitchfuturistic

Prompt

Create a neon cyberpunk gaming website: Blade Runner meets arcade cabinet, with near-black streets, neon signage, glitch and CRT texture.


Brief

  • Subject: Shardline — a 4v4 tactical hacking shooter entering open beta
  • Write in-world copy: game modes, maps or factions, season name, release date, platforms, player stats, patch notes
  • Blade Runner meets arcade cabinet: near-black streets, neon signage, glitch and CRT texture, but every paragraph stays easy to read

  • Design Tokens

    Use these exact values. Where the spec is silent, stay consistent with them.

    colors:
      accent: "#00f0ff"
      accentSecondary: "#ff2e88"
      background: "#07060d"
      border: "color-mix(in srgb, #00f0ff 16%, transparent)"
      borderSecondary: "color-mix(in srgb, #ff2e88 22%, transparent)"
      muted: "color-mix(in srgb, #ffffff 60%, #07060d)"
      onNeon: "color-mix(in srgb, #07060d 70%, #000)"
      surface: "color-mix(in srgb, #ff2e88 6%, #07060d)"
      surfaceRaised: "color-mix(in srgb, #ff2e88 9%, #07060d)"
      text: "color-mix(in srgb, #ffffff 85%, #07060d)"
      textBright: "color-mix(in srgb, #ffffff 95%, #00f0ff)"
    effects:
      backgroundGrid: "1px primary lines at 3.5% every 48px both ways, plus radial-gradient(ellipse 80% 50% at 50% -10%, secondary at 10%, transparent 70%)"
      button: "uppercase Chakra Petch 600, 0.95rem, 0.14em tracking, padding 0.85em 1.5em, 1px neon border, background at 60%, glow 0 0 10px neon at 45% plus an inset 12px; 10px L-brackets on the top-left and bottom-right corners; hover: neon at 14% fill, the full glow, translateY(-1px)"
      card: "clip-path notching 18px top-left and bottom-right; a 1px edge from linear-gradient(150deg, neon, neon at 20% at 45%, neon at 70%); body linear-gradient(180deg, surfaceRaised, surface)"
      crt: "fixed overlay: repeating-linear-gradient(0deg, black at 22% 0 1px, transparent 1px 3px) plus radial-gradient(ellipse, transparent 60%, black at 55%); opacity dips to 0.88 and 0.93 twice per 6s"
      flicker: "logo glow drops to a 2px shadow at 55% opacity at 20%, 24% and 55% of a 5s loop"
      floor: "secondary lines at 35% every 60px, perspective(420px) rotateX(62deg), bottom 38% of the hero, masked to fade upward; background-position scrolls 60px per 2s, linear"
      glitch: "selected: medium. subtle: one burst every 6s, 2 slices, 2px shift, no skew. medium: bursts every 2.9s and 3.4s on the two copies, 3–4 slices each, up to 7px shift, a 1° skew every 5s. intense: bursts every 1.5s, 6 slices, up to 12px shift, a 2° skew every 3s and a 1px whole-title jitter during bursts. Each burst lasts 6–8% of its loop"
      glow: "0 0 6px neon at 90%, 0 0 18px neon at 60%, 0 0 40px neon at 35%"
    fonts:
      body:
        fallback: "system-ui, sans-serif"
        family: Chakra Petch
        weights: [400, 500]
      display:
        fallback: "system-ui, sans-serif"
        family: Chakra Petch
        weights: [600, 700]
      mono:
        fallback: "ui-monospace, SFMono-Regular, Menlo, monospace"
        family: Share Tech Mono
        weights: [400]
    layout:
      breakpoints:
        mobile: 600px
        nav: 860px
        tablet: 1060px
      container: 1200px including the gutters
      gutter: 20px
    motion:
      durations:
        card: 250ms
        crt: 6s
        feedIn: 450ms
        flicker: 5s
        link: 200ms
        pulse: 1.6s
        ticker: 38s
      easings:
        glitchAndFlicker: steps(1)
        motion: ease-out
        ticker: linear
    radii:
      everything: 0; dots and the pulse are circles
    shadows:
      terminal: "0 0 0 1px black at 60%, 0 30px 80px -30px primary at 25%"
    spacing:
      hero: "80px top, 120px bottom"
      section: "110px top and bottom, 80px under 600px; section heads 44px above content"
    type:
      body:
        font: body
        lineHeight: 1.6
        size: 1.0625rem
        tracking: 0
        weight: 400
      caption:
        font: mono
        lineHeight: 1.4
        size: "0.72–0.85rem, uppercase"
        tracking: 0.14em
        weight: 400
      display:
        font: display
        lineHeight: 1
        size: "clamp(2.6rem, 12.5vw, 9.5rem), uppercase"
        tracking: 0.04em
        weight: 700
      headline:
        font: display
        lineHeight: 1.1
        size: "clamp(2rem, 5vw, 3.2rem), uppercase"
        tracking: 0.06em
        weight: 700
      title:
        font: display
        lineHeight: 1.2
        size: "1.35–1.45rem, uppercase"
        tracking: 0.06em
        weight: 700

    Style Rules

  • Two neons only: primary for the default signal, secondary for the alternate; cards and buttons alternate them
  • Glow is signage, not decoration: the logo, the hero title, buttons and hovered elements; everything else is flat
  • Chakra Petch for headings, buttons and body; Share Tech Mono for data, labels, the terminal and the ticker
  • Headings are uppercase with 0.06em tracking; labels uppercase mono with 0.14–0.18em tracking
  • Cards are notched: an 18px corner clipped top-left and bottom-right, a 1px gradient edge in the card's neon
  • The atmosphere layers sit under everything: background grid, top secondary haze, scanlines with a vignette
  • Text on panels is near-white or muted grey, at least 4.5:1

  • Page Layout

    container 1200px incl. gutters; scanlines + vignette over everything; faint 48px grid
    ◢ SHARD·LINE (flicker) ········ MODES  LADDER  INTEL  COMMUNITY ········ [Log in] [▶ PLAY FREE]
                     ░░░ vignette ░░░                                                   ← hero
                        S H A R D L I N E   ← glitching, glowing
                     FOUR OPERATORS. ONE UPLINK.
                        sentence, muted
                  [▶ PLAY FREE — JOIN BETA]  [WATCH THE TRAILER]
              │ BETA IN 03d 14h 22m │ LAUNCH │ PLATFORMS │ SERVERS │
    ▁▃▅█▃▆▂█▅▃▁ skyline with lit windows ▁▃█▅▂▆▃▁
    ╲╲╲ perspective floor grid, scrolling ╱╱╱
    01 // PICK YOUR EXPLOIT ······································ lede                ← modes
    ◤ mode ◢  ◤ mode ◢  ◤ mode ◢  ◤ mode ◢     notched cards, alternating neons
    Maps in rotation: ◆ map ◆ map ◆ map …
    ◤ faction · sigil · motto ◢   ◤ faction · sigil · motto ◢
    02 // TOP OPERATORS                                                                 ← ladder
    ┌ ● ● ●  ladder.sh — ghost_protocol ···················· [NA][EU][APAC] ┐
    │ root@game:~$ query --ladder … █                                       │
    │ RANK  HANDLE  TEAM  K/D  WIN%  MATCHES  MMR   × 8                      │
    └───────────────────────────────────────────────────────────────────────┘
    03 // PATCH NOTES & INTEL                                                           ← news
    [LIVE FEED]◆ item ◆ item ◆ item ◆ → scrolling
    ◤ build notes ◢  ◤ map + image ◢  ◤ tech notes ◢
    04 // YOU'RE NOT ALONE                                                              ← community
    ┌ ● ONLINE NOW 38,214 / peak / regions ▮▮▮ / buttons ┐ ┌ activity.log — tail -f ┐
    .d8888b. ASCII name .d8888b.                                                        ← footer
    brand · links · links · rating · socials

    Sections

  • Header — 72px tall inside the container: logo left, links centre, actions right
  • Content:
  • Game name
  • Links: Modes, Ladder, Intel, Community
  • Components:
  • Logo: a small SVG mark with a drop-shadow glow and the name in Chakra Petch 700, 1.45rem, 0.2em tracking, glowing primary, part of it in secondary; it flickers
  • Links: uppercase, 0.9rem, 0.14em tracking, muted; hover turns them primary with the glow
  • Actions: a small outline button and a solid primary 'Play free' button
  • Mobile: Under 860px the links move into a ≡ menu that drops a full-width panel at 97% background
  • Hero — Centred, at least 100svh minus the header, padding 80px 0 120px: title, tagline 18px below, sentence (muted, max 620px), buttons 34px below, meta strip 48px below; behind it the skyline, the floor grid and a dark radial vignette
  • Content:
  • Game name
  • A tagline in two short lines
  • One sentence on the setting and the core loop
  • Countdown, launch date, platforms, server tick rate
  • Components:
  • Title: the game name in Chakra Petch 700 at display size, near-white with the primary glow; ::before (secondary, -2px shadow) and ::after (primary, 2px shadow) copies sliced with clip-path inset and shifted sideways in bursts
  • Tagline: uppercase, clamp(1.1rem, 2.6vw, 1.5rem), weight 500, 0.08em tracking
  • Buttons: the button recipe; a solid primary '▶ Play free' and an outline 'Watch the trailer'
  • Meta strip: four cells (max 880px) between 1px primary-16% lines on the background at 72%: a countdown, launch date, platforms, servers; labels in mono 0.72rem uppercase muted, values in mono 1.15rem, the countdown in primary
  • Mobile: The meta strip becomes 2 × 2; the floor grid stays
  • Motion: The title glitches per the glitch token; the floor grid scrolls toward the viewer; the countdown ticks every second
  • Featured Games/Products — Section head, four cards in a row with 22px gaps, the map row, then the two faction cards side by side 56px below
  • Content:
  • Title and lede on the modes
  • Four modes alternating primary and secondary, with real rules in numbers
  • Eight map names
  • Two factions with mottos
  • Components:
  • Section head: a mono index ('01 //') in primary, the title in Chakra Petch 700 uppercase at headline size in near-white, and a muted lede (max 460px) on the right
  • Mode card: the card recipe; a 16:10 image with a mono tag (top-right, 1px neon border); body (20px 22px 24px): a mono number in the card's neon, the name (1.45rem), two muted sentences, and a stats row under a dashed line (three figures, values in the card's neon)
  • Map row: 'Maps in rotation:' and eight map names in mono, split by ◆
  • Faction cards: two wide cards with a sigil, the name, a mono motto in the card's neon and two sentences
  • Mobile: Two columns under 1060px, one under 600px
  • Motion: Hover lifts a card 4px over 250ms, adds a neon drop-shadow glow and scales its image to 1.06
  • Stats/Leaderboard — Section head, then the terminal at full container width
  • Content:
  • Title and lede on the current ladder season
  • Eight players with rank, handle, team tag, K/D, win rate, matches and MMR
  • A footer line with the reset date
  • Components:
  • Terminal: 1px primary-16% border, background at 92%, a long primary-tinted shadow; a title bar with three dots (the first secondary), the window title in mono, and NA / EU / APAC tabs
  • Prompt line: 'root@…:~$' in primary and a typed command in near-white with a blinking block cursor
  • Table: mono 0.95rem, min-width 640px; headers uppercase 0.78rem muted over a dashed primary line; rows with 1px white-5% rules; rank 1 in secondary with its glow, ranks 2–3 in white; numbers right-aligned
  • States:
  • Tabs switch the region and retype the command; rows tint primary at 6% on hover
  • Mobile: The table scrolls sideways inside the terminal
  • News/Updates — Section head, the ticker full width 48px above three cards at 1.25fr / 1fr / 1fr with 22px gaps
  • Content:
  • Title and lede
  • Eight ticker items with numbers
  • Three patch cards: a build release with a change list, a new map with a link, a tech note with a change list
  • Components:
  • Ticker: a secondary label block ('LIVE FEED') and a scrolling mono line of items split by ◆ in primary, between secondary-22% lines, edges faded with a mask
  • Patch cards: the card recipe at 26px padding; a meta row with a type tag (1px neon border) and a muted date; a 1.35rem title; muted text or a list of changes; one card leads with a 16:8 image
  • Mobile: One column under 860px
  • Motion: The ticker moves left continuously over 38s and pauses on hover
  • Community — Two columns 1.1fr / 1fr with a 28px gap, equal height
  • Content:
  • Title and lede on live sessions
  • Online count, weekly peak, sign-ups
  • Four regions with ping
  • Ten activity lines in the game's language
  • Components:
  • Live panel: 1px primary-16% border, a faint primary radial glow in its top-right corner, 32px padding; a mono live label with a pulsing 12px dot in primary; the player count in Chakra Petch at headline size; peak and sign-up figures; four server regions with latency bars; two buttons
  • Activity terminal: the terminal recipe titled 'activity.log — tail -f': rows of time (mono, muted, 78px column) and an event with player handles in primary or secondary; three stat cells below
  • Mobile: One column under 860px
  • Motion: The dot pulses every 1.6s; a new activity line slides in every few seconds over 450ms and the count ticks
  • Footer — A 1px primary-16% rule above, a faint secondary wash at the bottom; the ASCII art centred in mono primary at 75% (clamp(0.42rem, 1.25vw, 0.85rem), letters partly in secondary), then the columns
  • Content:
  • An ASCII-art rendering of the game's name
  • Brand line, two link columns, rating and legal text
  • Six social links as small outline buttons
  • Mobile: Columns stack; the ASCII art scales down and clips

  • Imagery & Icons

  • Mode and patch images: picsum.photos with a seed per item, treated grayscale(1) contrast(1.15) brightness(0.7), under a 135° wash of the card's neon at 45% and a fade into the panel at the bottom
  • The skyline: an inline SVG silhouette of towers across the bottom 42% of the hero, with scattered lit windows in both neons and a few antenna lights
  • Faction sigils: 64px hexagons (clip-path) with a 1px neon border, a 10% neon fill and a mono glyph
  • Icons: simple 16–20px inline SVG strokes in the current neon; ◆ and ▶ as text glyphs

  • Implementation Notes

  • Glitch copies use data-text and content: attr(data-text); flicker and CRT keyframes use steps so changes snap
  • Scripts: the countdown, region tabs with a typing effect, the activity feed, the live count, the mobile menu

  • Don'ts

  • No third neon colour (no yellow, green or purple accents), not even for ranks or live dots
  • No glow on paragraphs, table data or form text
  • No neon highlight on a single word in section titles
  • No rounded cards: corners are notched or square
  • No flashes faster than three per second
  • No fonts, colours, radii or shadows outside the design tokens and rules above
  • No sections, features or effects that this spec doesn't list
  • No placeholder copy (lorem ipsum, "Elevate your workflow"): every word comes from the subject
  • No pill-shaped eyebrow labels above headings and no gradient text, unless this spec asks for them
  • No grid of identical icon cards: vary size and emphasis by importance

  • Quality Floor

  • Mobile-first and responsive from 360px to 1440px and wider, with no horizontal scrolling
  • Text contrast meets WCAG 2.1 AA: 4.5:1 for body text, 3:1 for large text
  • Semantic landmarks (header, nav, main, section, footer), one h1, descriptive alt text
  • Every interactive element has hover, visible focus and active states and works from the keyboard
  • Honour prefers-reduced-motion: keep opacity fades, drop movement

  • Tech Stack

  • Framework: HTML/CSS/JS — Deliver one self-contained index.html: styles in a <style> block, scripts in a <script type="module"> block, no build step.
  • Styling: Vanilla CSS — Plain CSS. Declare every design token as a custom property on :root (--color-accent, --font-display, --radius-card…) and use only those properties for colours, fonts, radii, shadows and timing.
  • Language: JavaScript — JavaScript as ES modules; no TypeScript.
  • UI library: None — No component library: build every component from the design tokens.
  • Motion: CSS only — CSS transitions and keyframes only, with durations and easings from the design tokens.
  • Icons: Inline SVG — Inline SVG icons drawn for this style, with one stroke width and corner treatment across the page.

  • Acceptance Checklist

  • Only two neon colours appear (primary and secondary); everything else is the background, panels and greys
  • The neon glow is on the logo, the hero title, buttons, hovered cards and hovered links only; body text never glows
  • The hero title glitches at the selected intensity with two colour-shifted, clip-path-sliced copies
  • Scanlines and a vignette cover the page; a faint 48px grid sits on the background; the hero has a skyline and a perspective floor grid
  • Cards have clipped corners (18px notches) and a 1px gradient neon edge
  • The leaderboard is a terminal window with region tabs and a typed command line
  • The news ticker scrolls continuously and pauses on hover
  • No flicker or glitch flashes more than three times per second
  • Every loop (glitch, flicker, CRT, floor, ticker, feed, countdown pulse) stops under reduced motion
  • Body copy passes 4.5:1 and focus rings are 2px primary with a glow
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