3D-isometrische Tech-Landingpage

Eine Tech-Landingpage mit CSS-3D-Transforms, isometrischen Karten, geschichteten Tiefeneffekten und Perspektiv-Animationen.

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Echtes Ergebnis: dieser Prompt mit Standardeinstellungen, generiert von Claude Opus 5.5 am 13.10.2026. Ein Versuch, keine Nachbearbeitung.Ganze Website öffnen
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3disometrictechillustrationdepth

Prompt

Create a 3D / isometric tech landing page where the interface is built as a scene: stacked layers, floating blocks and real depth made with CSS 3D transforms.


Brief

  • Subject: Stackyard — a platform that spins up a full preview environment for every pull request
  • The 3D scenes should explain the product (the layers of the stack, one environment per branch), not just decorate. Write concrete copy: features, integrations, prices
  • Real depth from CSS 3D transforms: boxes with top, front and side faces, cards that show their thickness, soft shadows under everything that floats

  • Design Tokens

    Use these exact values. Where the spec is silent, stay consistent with them.

    colors:
      accent: "#f97316"
      background: "#0e1117"
      border: "color-mix(in srgb, #ffffff 12%, #0e1117)"
      dim: "color-mix(in srgb, #ffffff 48%, #0e1117)"
      faceLeft: "#f97316"
      faceRight: "color-mix(in srgb, #f97316 70%, #000)"
      faceTop: "color-mix(in srgb, #f97316 75%, #ffffff)"
      ink: "color-mix(in srgb, #f97316 15%, #000)"
      muted: "color-mix(in srgb, #ffffff 62%, #0e1117)"
      primaryDeep: "color-mix(in srgb, #f97316 60%, #000)"
      primaryLight: "color-mix(in srgb, #f97316 55%, #ffffff)"
      primaryTint: "color-mix(in srgb, #f97316 85%, #ffffff)"
      surface: "color-mix(in srgb, #ffffff 3%, #0e1117)"
      surface2: "color-mix(in srgb, #ffffff 6%, #0e1117)"
      text: "color-mix(in srgb, #ffffff 93%, #0e1117)"
    effects:
      dotFloor: "radial-gradient(border colour 1px, transparent 1.5px) every 24px on a plane with the isometric transform under each scene"
      floorGlow: "radial-gradient(closest-side, primary at 20%, transparent) under the hero stack and the platform"
      floorShadow: "radial-gradient(closest-side, black at 85%, black at 45% at 55%, transparent), blur 8px (14px under the platform)"
      isometric: "rotateX(60deg) rotateZ(45deg) with preserve-3d, inside a parent with perspective 1000px"
      tilt: "12deg, halved under 760px"
    fonts:
      body:
        fallback: "ui-sans-serif, system-ui, -apple-system, sans-serif"
        family: Space Grotesk
        weights: [400, 500]
      display:
        fallback: "ui-sans-serif, system-ui, -apple-system, sans-serif"
        family: Space Grotesk
        weights: [600, 700]
      mono:
        fallback: "ui-monospace, SFMono-Regular, Menlo, Consolas, monospace"
        family: JetBrains Mono
        weights: [400, 500, 700]
    layout:
      breakpoints:
        mobile: 760px
        nav: 860px
        stack: 960px
        twoColumn: 1080px
      container: 1200px including the gutters
      gutter: 24px
    motion:
      durations:
        box: 500ms
        button: 150ms
        fan: "1s, staggered 90ms per level"
        flip: 800ms
        float: 7–8s
        tileReturn: 350ms
      easings:
        box: "cubic-bezier(0.2, 0.8, 0.2, 1)"
        fan: "cubic-bezier(0.2, 0.9, 0.25, 1)"
        float: "ease-in-out, infinite"
    radii:
      button: 10px
      card: 4px
      chip: 5px
    shadows:
      buttonDepth: "0 5px 0 primary-deep, 0 16px 26px -12px primary at 70%; hover 0 7px 0; pressed translateY(4px) with 0 1px 0"
      thickness: "tiles 12px, flip cards 14px, platform 30px, drawn as a side face in primary-deep or the background shade"
    spacing:
      cta: "100px top, 140px bottom"
      hero: "64px top, 72px bottom"
      section: 120px top and bottom; section heads 64px above content
    type:
      body:
        font: body
        lineHeight: 1.6
        size: 17px; ledes 18px
        tracking: 0
        weight: 400
      caption:
        font: mono
        lineHeight: 1.5
        size: 12–13px
        tracking: 0.04em
        weight: 500
      display:
        font: display
        lineHeight: 1.02
        size: "clamp(2.6rem, 5.2vw, 4.5rem)"
        tracking: -0.045em
        weight: 600
      headline:
        font: display
        lineHeight: 1.05
        size: "clamp(2rem, 3.6vw, 3rem)"
        tracking: -0.035em
        weight: 600
      title:
        font: display
        lineHeight: 1.2
        size: 22px
        tracking: -0.02em
        weight: 600

    Style Rules

  • Every 3D object is a real box: preserve-3d with a top face, a front face and a side face, shaded light, base and dark
  • Primary boxes use the primary face tints; neutral boxes use surface 2 on top, surface in front and the background shade on the side
  • Scenes live in fixed-size stages that scale down as a whole on small screens, so geometry never reflows
  • Labels on faces and callouts are JetBrains Mono at 10–13px; headings and body are Space Grotesk
  • Depth is reinforced by blurred elliptical floor shadows, never by drop-shadows on flat cards
  • Flat UI (section heads, lists, the config block) stays flat and left-aligned around the scenes
  • Hover raises objects toward the viewer; nothing spins on its own

  • Page Layout

    container 1200px incl. gutters; dark background
    ◆ Name ······· Product  How it works  Integrations  Pricing ······ [Sign in] [Start]   ← sticky header
    Headline, max 12.5ch                       ◇ https://pr-482… (chip)                  ← hero
    lede                                      ◢◣ 04 EDGE ─── tag
    [Connect]▄ [See how]▄  $ npx init         ◢◣ 03 APP ▣▣ ─── tag
    94 s · 1:1 · $0                           ◢◣ 02 SERVICES ─── tag
                                              ◢◣ 01 DATA ─── tag
                                               ░ floor shadow + glow ░
    Section head                                                                          ← features
    ⟋tile, tilted, 12px edge⟋  ⟋tile⟋  ⟋tile⟋     ellipse shadows under each
    ◢◣ ◢◣ ◢◣ ◢◣ ◢◣ fanned boxes, labelled │ 01 step … 05 step / [config file]           ← how it works
    head + category list │ ▣ ▣ ▣ ▣ / ▣ ▣ ▣ ▣ / ▣ ▣ ▣ ▣  cubes on a dotted iso floor       ← integrations
    ⟋flip⟋  ⟋FEATURED flip⟋  ⟋flip⟋   mono note                                          ← pricing
    ⟋ floating platform, 30px thick: headline │ [dark button]▄ $ cmd / meta ⟋             ← cta
    ░ shadow + glow ░

    Sections

  • Hero — 64px top and 72px bottom; two columns 1fr / 1.02fr with a 32px gap, vertically centred: headline (display), lede (muted, 18px) 26px below, the button row and command chip, the stats 40px below; the stack on the right
  • Content:
  • Headline: what the product gives, 7–10 words, max 12.5ch per line
  • Lede: one sentence on what it builds from where
  • Buttons: a connect action and 'See how it works'
  • Three stats: build time, the 1:1 promise, idle cost
  • Components:
  • Buttons: primary (primary fill, ink text, 600 16px, padding 14px 22px, 10px radius, the button depth) and ghost (surface fill, 1px border, a dark 5px depth)
  • Command chip: mono 14px, '$ ' and the install command on surface with a 1px border
  • Stats: three figures in mono 500 at 28px with a caption each
  • Hero stack: four slabs (data, services, app, edge) in an isometric stage of 540 × 530px, floating 70px apart; each slab's front face carries a mono label ('01 · DATA · …'); the app slab has two small cubes on top; the top slab uses the primary faces, the others the neutral faces; a URL chip floats above; callout lines (34px, primary fading out) lead to mono tags on the right; a floor shadow and a primary floor glow under it
  • Mobile: Under 960px one column with the stage scaled to 0.66, and to 0.6 under 760px
  • Motion: The stack floats 8px up and down over 7s while its floor shadow breathes
  • Features — Section head (max 720px, 64px below), then three tiles with a 40px gap, each inside a parent with the perspective variable
  • Content:
  • Section head with a headline on the problem it removes and a lede
  • Three features with concrete numbers and three mono chips each
  • Components:
  • Tile: a panel face (linear-gradient(165deg, surface 2, surface), 4px radius, 1px inner border) rotated rotateX(tilt) rotateY(-tilt) with a 12px edge in primary-deep below and to the right; a small isometric box scene at its top; the mono index top-right; title; two muted sentences; mono chips
  • An elliptical blurred shadow 36px below each tile
  • Mobile: One column (max 460px) with 56px gaps under 960px
  • Motion: Moving the pointer over a tile tilts it toward the pointer (up to the tilt angle) and lifts it translateZ(22px) over 120ms linear; leaving eases back over 350ms
  • How It Works — Two columns 1.1fr / 0.9fr with a 40px gap: the fan stage on the left, the steps and config block on the right
  • Content:
  • Headline naming the number of layers and the build time
  • Five steps in build order
  • A short config file
  • Components:
  • Fan stage (560 × 580px): five neutral boxes stacked flat, each with a mono label on its front face; when the section enters the viewport they rise apart 76px per level over 1s, staggered 90ms, with callout tags
  • Steps list: a mono number, the step name (title), one muted sentence
  • Config block: a mono panel with the subject's config file (6–9 lines), keys in muted, values in primary-light
  • Mobile: One column under 1080px with the stage scaled down
  • Integrations — Two columns 0.8fr / 1.2fr: section head and category list on the left, the cube grid on the right
  • Content:
  • Headline about plugging into existing tools and a lede
  • Four categories (source, runtime, data, workflow) with real tool names
  • Twelve monograms
  • Components:
  • Category list: rows split by 1px lines, a 96px mono category in primary-light and the integrations in text
  • Cube grid (680 × 470px): twelve 56px cubes on an isometric dotted floor, grouped by category with mono row tags; variants: primary faces, primary-deep faces, neutral and neutral-light; each top face has a two-letter monogram
  • Mobile: One column under 1080px; the grid scales to fit
  • Motion: Hovering a cube raises it 20px over 500ms and brightens its faces
  • Pricing — Section head, then three cards with 36px gaps; the note centred 72px below
  • Content:
  • Headline on how it's priced and a lede on what doesn't count
  • Three plans with real prices per environment-hour or month
  • A mono note on billing below
  • Components:
  • Flip card: 450px tall, rotateX(tilt), 14px thick; front: plan name, a one-line audience, the price at 64px weight 600 with its unit, an included-summary line under a rule, a mono hint; back: a 6-item check list and a full-width button
  • Featured front: linear-gradient(150deg, primary-light, primary-tint 40%, primary) with a white top highlight and ink text
  • A blurred elliptical shadow under each card
  • Mobile: One column (max 460px) under 960px
  • Motion: Hover, focus or tap flips a card rotateY(180deg) over 800ms
  • CTA — 100px top and 140px bottom; the platform at container width with copy and actions in 1.25fr / 1fr
  • Content:
  • Headline of 3–5 words (max 13ch)
  • One sentence on what happens on the next pull request
  • Button, command and a meta line with supported hosts and a certification
  • Components:
  • Platform: a slab 30px thick tilted rotateX(tilt); its face linear-gradient(140deg, primary-light, primary-tint 38%, primary) with a white top highlight, 60px 56px padding, ink text
  • Dark button: background fill, primary-light text, a black 5px depth
  • A command chip in ink at 12% with an ink-20% border, and a mono meta line
  • A large blurred shadow and a primary glow under the platform
  • Mobile: Under 960px the platform stacks its columns with 44px 32px padding
  • Motion: The platform floats 10px over 8s, its shadow growing and shrinking with it

  • Imagery & Icons

  • No photos or illustration files: every visual is an isometric CSS scene of boxes, slabs and cubes, with mono labels on their faces
  • Integration marks are two-letter mono monograms on the top faces of cubes, rotated -45° to read straight
  • Icons: 18px inline SVG strokes in the muted colour or primary-light; checkmarks in primary-light

  • Implementation Notes

  • A sticky header: background at 74% with a 12px blur and a 1px border; logo (a small isometric cube and the name, 19px 600), four muted 15px links, a small ghost and a small primary button; links hide under 860px
  • The fan-out and pointer tilt use an IntersectionObserver and pointer events; flip cards toggle a class on tap and work with keyboard focus; a footer under a 1px rule holds links and © in 14px dim

  • Don'ts

  • No coloured word in a headline, no pill badge or eyebrow label above headings
  • No 3D on body text, and no tilt on anything that holds a form field or a paragraph longer than three lines except the cards specified
  • No second accent hue: depth comes from tints and shades of the primary and the neutral surfaces
  • No WebGL, canvas or images: every scene is HTML and CSS transforms
  • No motion that ignores reduced motion
  • No fonts, colours, radii or shadows outside the design tokens and rules above
  • No sections, features or effects that this spec doesn't list
  • No placeholder copy (lorem ipsum, "Elevate your workflow"): every word comes from the subject
  • No pill-shaped eyebrow labels above headings and no gradient text, unless this spec asks for them
  • No grid of identical icon cards: vary size and emphasis by importance

  • Quality Floor

  • Mobile-first and responsive from 360px to 1440px and wider, with no horizontal scrolling
  • Text contrast meets WCAG 2.1 AA: 4.5:1 for body text, 3:1 for large text
  • Semantic landmarks (header, nav, main, section, footer), one h1, descriptive alt text
  • Every interactive element has hover, visible focus and active states and works from the keyboard
  • Honour prefers-reduced-motion: keep opacity fades, drop movement

  • Tech Stack

  • Framework: HTML/CSS/JS — Deliver one self-contained index.html: styles in a <style> block, scripts in a <script type="module"> block, no build step.
  • Styling: Vanilla CSS — Plain CSS. Declare every design token as a custom property on :root (--color-accent, --font-display, --radius-card…) and use only those properties for colours, fonts, radii, shadows and timing.
  • Language: JavaScript — JavaScript as ES modules; no TypeScript.
  • UI library: None — No component library: build every component from the design tokens.
  • Motion: CSS only — CSS transitions and keyframes only, with durations and easings from the design tokens.
  • Icons: Inline SVG — Inline SVG icons drawn for this style, with one stroke width and corner treatment across the page.

  • Acceptance Checklist

  • Every 3D box shows three faces shaded from the primary colour (top lighter, front primary, side darker) or from the neutral surfaces
  • Isometric scenes use rotateX(60deg) rotateZ(45deg) inside a parent with the perspective variable
  • Feature tiles, pricing cards and the CTA platform tilt by the tilt variable and show their thickness
  • Everything that floats has a blurred elliptical shadow under it
  • The hero stack, the fan-out diagram and the integration grid label their parts in mono callouts
  • Pricing cards flip on hover, focus and tap, with the details on the back
  • Buttons have a hard 5px depth edge, rise 2px on hover and press 4px down
  • No headline word is coloured and no pill or eyebrow label sits above a heading
  • Under 760px the tilt halves and the scenes scale down to fit without horizontal scrolling
  • Under reduced motion the fan-out shows its final state, floats stop and flips become instant
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